AW Tracker

War Tracker

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AW Tracker

Alliance War,
measured.

Log every Marvel Contest of Champions alliance war as it happens, then see exactly who delivered: who takes the mini bosses, who dies where, and whether your season is getting better.

How it works

Free for your whole alliance.

The performance scatter: mini bosses per war against deaths per 100 fights, one dot per player

See who carries, and who needs a hand

Every player on one chart: how many mini bosses they take on each war against how often they die doing it. Your heavy hitters, your steady hands and the ones who need a better path stand out at a glance.

  • Deaths per 100 fights, across the season
  • Backups picked out automatically, war by war
  • Tap any dot to see who it is

Scored the way the game scores it

Every point AW Tracker shows comes from the same rules as the in-game results screen. We rebuilt two real wars, one at Tier 2 and one at Tier 4, from what officers logged, and both matched the game's final score to the point.

So when the tracker says a death cost you 90 points, it did.

The most one alliance can score in a war
Attack bonus150 nodes, 270 each, less 90 per death40,500
Battlegroup clears20,000 for each of three bosses60,000
Exploration376 for every node cleared56,400
Defender diversity270 for each unique defender40,500
Win bonusto the winner of the war5,000
A perfect war202,400

Insight

See what really happened in every war

Officers log the war; AW Tracker turns it into answers. Who delivers, who struggles and where, and what actually decides your results.

Know who you can count on, and what wins your wars

Every player rated Elite, Consistent, Variable or Slacking by how steady their solo rate is, with their recent form beside it. Then compare your solo rate in the wars you won against the ones you lost, and see which battlegroup decides your results.

  • Four tiers, from Elite to Slacking
  • Each player's strengths and struggle nodes
  • The most decisive battlegroup, flagged

Every battlegroup, ranked

The season at a glance: fights, deaths and solo rate for the whole alliance, then every battlegroup's players ranked by solo rate, with the attack bonus each one lost.

  • Season fights, deaths and solo rate
  • Players ranked within their battlegroup
  • Attack bonus lost, per player
Season overview: battlegroup 1's players ranked by solo rate, with fights and bonus lost

Every fight accounted for

Each player's fights and deaths on paths, mini bosses and the boss, side by side, so you can see exactly where the deaths come from.

  • Path, mini boss and boss kept apart
  • Deaths next to every count
  • For any season you pick
Player stats: path, mini boss and boss fights and deaths for each player

Running the war

Built for the night of the war

Plan the defence from real rosters, log the attack together on your phones, and look back over every war of the season.

Log the war as it happens

Officers record paths, mini bosses and deaths from their phones while the war is still fresh, several at once, each change appearing on everyone else's screen as it is made.

  • Several officers, one war, live
  • One tap per node, built for a phone
  • The scoreboard adds up as you log

Defence that counts

Plan each battlegroup's defenders from your players' real rosters, and see the diversity score before the war starts, not after.

  • Rosters kept up to date by the players themselves
  • Duplicates flagged per battlegroup
  • Diversity scored the way the game does
A battlegroup's defence plan, scoring 50 out of 50 for diversity

Every war, side by side

Your best and lowest wars, and the score trend across your last ten with every win and loss marked, plus each war's battlegroup scores and attack bonus.

  • Best and lowest war at a glance
  • Score trend with results
  • Each battlegroup's score, war by war
War statistics: best and lowest war, and the score trend over the last ten wars

Getting started

From sign-up to your first insight

No spreadsheets and nothing to install. Your alliance is set up in an evening.

  1. Set up your alliance

    The leader creates the alliance and adds the players, in a minute.

  2. Bring in your officers

    The leader gives each officer their own code. They sign in, enter it, and they're in.

  3. Players add their rosters

    Each player gets their own roster link and keeps their champions up to date themselves.

  4. Log wars, watch it add up

    Officers log each war as it happens. The stats and insights build with every one.

Already in an alliance on AW Tracker? See how signing in works

Use it from LINE

Players and officers can report fights and look things up from your alliance's LINE chats.

Questions

Is AW Tracker free?

Yes, for your whole alliance.

Who can see our alliance's data?

Only your alliance's members. Everyone signs in, and each person sees only the alliances they belong to.

Do players need an account?

Players sign in once, with Google or an email link, from the roster link an officer sends them. That keeps their roster theirs. There are no passwords to remember.

Does it work on a phone?

It's built for one. Add it to your home screen and it opens like an app.

Does it handle Big Thing wars?

Yes. Seasons can use either war map, and Big Thing wars are scored and tracked like any other.

Can several officers log at the same time?

Yes. Every change appears on everyone else's screen as it's made.

Bring your alliance

Free for your whole alliance. Leaders set up in a minute; officers join with a code, and players keep their own rosters up to date.